robertmassaioli

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TROPHY CASE


  • One-Year Club

Taking screenshots with an Android phone? by TheDemonClownin Android

[–]robertmassaioli 0 points1 point ago

Use adb. It will allow you to take a screenshot of anything. If you are not a software developer then ignore this advice.

Music for indie gaming: by MiniMoogin gamedev

[–]robertmassaioli 0 points1 point ago

Replied in a PM. :)

Music for indie gaming: by MiniMoogin gamedev

[–]robertmassaioli 0 points1 point ago

Well pretty soon I'm going to go looking for music for my android game Masters of Light but I was thinking of going to youlicence.com to get it. Maybe you could post your music ideas there or something and then post them here to say "this music was specifically made for this type of mood. Any takers?"

If you are interested in my game though I would be interested in talking further.

What development book would AndroidDev recommend to somebody with minimal programming experience? by thethreeredditeersin androiddev

[–]robertmassaioli -2 points-1 points ago

You have quite a long way to go. Learning to program well takes years. But you might be able to become a decent android dev in a year. I reccommend setting up the Android SDK on you machine and use the sample Apps to teach yourself Java and android at the same time.

Jury retires for weekend in deadlock in Oracle-v-Google verdict • The Register by jcriddle4in programming

[–]robertmassaioli -1 points0 points ago

Hmm, maybe money and success are not the same but it is certainly part of the equation:

success = money + personal-achievements + presence-of-spouse ...

And what is more, it is an easily measurable and comparable one; so it gets used alot. Not only that, but many non-monetary achievements have monetary rewards leading to the (potentially false) backwards implication that money => success.

Bottom line: as with everything, its not as simple as money != success or money == success.

Warren Spector joined to talk at Game Masters Melbourn exhibition. Australian redditors should check it out! by wigburldin gamedev

[–]robertmassaioli 0 points1 point ago

Just putting it out there; the big world guys are pretty cool and make good quality stuff. People here should really check them out. I met them once at an event.

Dear Android: a 9:1 piracy rate for games is not good enough by oughin Android

[–]robertmassaioli 0 points1 point ago

I'm a developer and that sounds perfect to me. Remember; many pirates expect customer support.

Android Distribution Numbers Updated for May, Ice Cream Sandwich to 4.9% by SoarinPastTheMoonin Android

[–]robertmassaioli 0 points1 point ago

Yeah, I have been trying to raise my search result height but there seem to be at least three search metrics that I do not have many of:

  • Number of Purchases/Installs
  • Number of Reviews
  • Trending (Page Views)

Those markers seem to be key in raising the 'relevance' of an app in the Android Market. So until people start purchasing, and thus reviewing, my app I don't think it going to rise. I'm hoping that my effort with OpenGL is what will make more people like the game, buy the game, and thus raise its popularity. fingers-crossed

Android Distribution Numbers Updated for May, Ice Cream Sandwich to 4.9% by SoarinPastTheMoonin Android

[–]robertmassaioli 2 points3 points ago*

Essentially every single one of these new features that came out in version 8 of the SDK can now be the baseline in every app from now on. Bottom line: this means that OpenGL ES 2.0 can now be the baseline (translation: prettier games and graphics for all).

So, considering that I:

  • wrote the Android game Masters of Light and
  • that I have been anticipating this change to version 8 of the SDK and
  • the biggest complaint against my game was that is a really cool concept but its graphics need to look nicer.

It does not take a genius to work out what I have been developing into my game in my spare time. You can now tell why I am one of the developers that is excited to see the market move into this position. The position where I can just use OpenGL ES 2.0 and be sure that pretty much everybody has it.

Android Distribution Numbers Updated for May, Ice Cream Sandwich to 4.9% by SoarinPastTheMoonin Android

[–]robertmassaioli 0 points1 point ago

The really exciting bit here from a developer perspective is that 95% of people are on version 8 of the SDK or above. minTargetSdk is going to get increased to 8 on most apps and there will be plenty of good stuff that comes with it.

APIs and Plugins for developing? by bigluc23in androiddev

[–]robertmassaioli 1 point2 points ago

There are lists of libraries out there to help you: http://www.openintents.org/en/libraries

Any tips on level design, especially for puzzle games? by pomin gamedev

[–]robertmassaioli 0 points1 point ago

This is not a trivial problem. As you said, it is easy to make levels when the aim is to teach the mechanics but it is really hard once that is done. The way that we did it for our Android puzzle game 'Masters of Light' (link provided for convenience if you are interested) was to have one person design the level on paper and give it to somebody else to check over then make it and play test it. We increased the difficulty by putting down a list of skills that they player needed to master in order to finish that level. If the player had those skills then they should be able to finish the level.

And that was the trick, we simply required the gamer to apply more skills and tricks that they should have learned the harder the level got.

I should also mention that it is not an easy road, most puzzles have to be hand made. The two of us made 49 levels in total and it took us two and a bit months working on it nearly full time. And that was just to design the levels conceptually on paper, it took a few more weeks to put the levels in the game itself.

N.B. I too would recommend the Evaluating Game Mechanics For Depth Article linked here.

VERY new to Android development: how to pass objects between Activities by SavTheCoderin androiddev

[–]robertmassaioli 0 points1 point ago

This is the first step towards leaking context accidentally.

My XMonad Dvorak config on Bitbucket with an easy install script by robertmassaioliin xmonad

[–]robertmassaioli[S] 0 points1 point ago

There really is not. That is one of the unfortunate parts of remapping to Dvorak. I really wish that software developers could specify keys by their physical location and not by the character on them. That way you could guarantee that four keys were next to each other and people could change character mappings and it would not matter.

My XMonad Dvorak config on Bitbucket with an easy install script by robertmassaioliin xmonad

[–]robertmassaioli[S] 0 points1 point ago

Woo! Good to see. Looking through and searching for improvements.

My XMonad Dvorak config on Bitbucket with an easy install script by robertmassaioliin xmonad

[–]robertmassaioli[S] 0 points1 point ago

The XMonad config that it was originally based on had the keys in certain positions. I swapped the keys around for their Dvorak equivalents and made some of them easier to reach for Dvorak users. That is all. The keys are just in sensible positions.

Developers of /r/androiddev: Please pimp your app. by staticfishin androiddev

[–]robertmassaioli 1 point2 points ago

Okay, you want my apps; you got it! I have two apps and I think they are awesome but I'll let you be the judge of that:

  • Masters of Light: Unique Puzzle Game about using mirrors to control light. Spent months and months and months working on this. So many little details to work out and I am really proud of this game. I had wanted to make it since I was 12 years old and now I have!
  • Countdown Calendar: An app I made because I wanted something that could count down the days to items on my Google Calendar (ICS only for now because ICS has nice API's for it)

Please give me any and all feedback; I would love to hear from anybody.

Many months, serious profits! by Abakizin androiddev

[–]robertmassaioli 0 points1 point ago

If it makes you feel and better I spent months on Masters of Light and I have not made back the effort. I think its a really cool game too. You are not alone in the not making money departmet.

Three Magical Git Aliases by dcein programming

[–]robertmassaioli 7 points8 points ago

Rebasing is fine when working by yourself or on a feature branch but horrible when working in a team. rebase has a time and place.

Interesting read on why browsers set their navigator.appCodeName as 'Mozilla' by notAlanin programming

[–]robertmassaioli 0 points1 point ago

That is more the tone used by fantasy writers than bible prose. But point well taken.

Developer Liability by miseriumin androiddev

[–]robertmassaioli 0 points1 point ago

IANAL but I don't think you can sign away rights that are given to you by law. Otherwise you would be able to sign a piece of paper that said: "if I happen to get raped today then it is not the fault of attacker X" This means that even though he user agreed to these terms it may not prevent everything. As always, ask a real lawyer when in doubt.

Any tips before I start my first mobile app? by PirateNixonin androiddev

[–]robertmassaioli 0 points1 point ago

Use Eclipse, it is nice and free and very easy to use for Android development. I have IntelliJ on my computer too and I still prefer Eclipse. And don't worry about hard coding it to your clan or anything like that; just get straight down to actually writing the code. You will probably hard code/mock some things to get started but just get started. Right now. No delay. And put your code up on Bitbucket or something so that your friends/clan can help you (Bitbucket has free private repos).

Any tips before I start my first mobile app? by PirateNixonin androiddev

[–]robertmassaioli 2 points3 points ago

Keep it simple and choose the absolute minimum amount of features to implement at first. If you are not strict like that then it will take a very long time to implement. Also, are you going to use an appwidget, notification or both to alert people to up and coming events? Or are you going to add it to their calendar with a reminder? These are the little choices that need to be made.

CodingHorror:Learn to Read the Source, Luke by sidcool1234in programming

[–]robertmassaioli 3 points4 points ago

And often times the why is more important than the how (and laced with gnarly 'history': read compromises).

Email is not broken: It’s a framework, not an application by legierskiin programming

[–]robertmassaioli 0 points1 point ago

Agreed, but I still like that option better. There are RFC's to deal with the calendaring/todo/journal problem that people are mentioning btw. The RFC that jumps out is the iCalendar spec (which I have read through, it is pretty solid). Using plain old TCP (maybe with a few addons) to pass iCalendars around would solve those problems imo. Just my two cents.

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