Stoli604

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Sleep well, my girl by cebukidin DotA2

[–]Stoli604 -7 points-6 points ago

What if her nightmares are of being raped?! It's disgusting but so is killing someone..

Playing Diablo and Staying Fit! by PixelatedPopein Diablo

[–]Stoli604 3 points4 points ago

Three times, perhaps, and I'm a suicidal level 59 who doesn't hesitate to zerg?

Not exactly common, although tbh I think all of these "stay fit while gaming," ideas are ridiculous, just go fucking lift/run/whatever.. don't half ass your health during the 15s you are respawning.

Does anybody else want an Icognito mode for Blizzard games? by Shazzam74in Diablo

[–]Stoli604 -2 points-1 points ago

I suppose, but if any are online, the "signed into DotA 2" broadcast isn't very subtle..

What it's like to play solo Demon Hunter in Hell by rokynin diablo3

[–]Stoli604 3 points4 points ago

I'm only in Hell act 2, but I've seen 60s brickwall against some of the elites.. I mean maybe they could kite/seperate/bug out the mobs, but it's often too much work.

Does anybody else want an Icognito mode for Blizzard games? by Shazzam74in Diablo

[–]Stoli604 -3 points-2 points ago

You can't play games like DotA2 doing this, however..

Issues With Diablo 3: Poor Implementation Of Difficulty by vtaasin Diablo

[–]Stoli604 0 points1 point ago

dota2 at least is actually very push oriented right now. it is much less farming oriented than the LoL meta that I remember.

Kinda besides the point. I meant farming on the whole, not as a description of the meta/an act, as in preventing the other team from farming (essential for pushing) and lasthitting well in lane (also essential for pushing, unless you are against 0 aoe you need a manaboots, + mek or pipe 100%, usually both and jango as well)

I still don't know what you are trying to say here.

I've often seen Diablo's appeal described as godmode characters who can oneshot mobs left and right..

D3 Chat System is atrocious. by D-acsOin Diablo

[–]Stoli604 4 points5 points ago

I will argue that it is, for it's purpose. Steam offers a shit ton more- but battle.net was simple, lag free, quick and convenient. /r, /f m, etc.

Not perfect, but you don't need all of steams features, some would have been nice but I find steam overlay really reduces stability of non steam games (and some steam ones, or perhaps it's just because dota 2 is beta)

I was told to make this a little more visible, so here it is, my idea for making Inferno fun while keeping its difficulty high. by Bookahin Diablo

[–]Stoli604 0 points1 point ago

Couldn't they just make each buff a unique bonus that merges into one on the display? So you couldn't kill a champion pack in the same zone twice for two buffs, but if you kill every champion in the zone, you get every buff?

This would even allow a unique bonus for each champion pack killed, that resets when you clear the boss (or death -_- would make death extremely frustrating), and could vary depending on difficulty/travel time.

Issues With Diablo 3: Poor Implementation Of Difficulty by vtaasin Diablo

[–]Stoli604 0 points1 point ago

what do you mean by that?

Killing bosses in one hit with thorns? D3 was always about characters that felt ridiculously strong.

I do think it's an important distinction, because dota relies on things being hard to do without being punished for the attempt, and farming.

I agree with you it's possible to balance d3, though.

Issues With Diablo 3: Poor Implementation Of Difficulty by vtaasin Diablo

[–]Stoli604 0 points1 point ago

The playing solo vs creeps (in contrast to PVP in a much much much larger arena where you can "deny" players farming their gear) is a big difference, but like D3, positioning can be death in dota.. but not like diablo. In diablo you simply die for standing on some fire, in DotA there are almost no oneshots, a couple position based skills but even those usually don't have visual indicators ahead of time for the ENEMY team.. they are just difficult to land, on that scale of map (AN RTS, utterly different than d3, in scale and playstyle).

Ridiculously strong combos like vortex + some nuke (plagued, molten, fire chains vs melee) can happen.. but are ridiculously hard to pull off. They aren't hard to pull off in d3 and bots do them just as easily as players.

I think diablo compares far better to LoL, but that's known for being less punishing than DotA by far.. whereas d2 is legendary for the extremes.

Issues With Diablo 3: Poor Implementation Of Difficulty by vtaasin Diablo

[–]Stoli604 0 points1 point ago

Utterly, and positioning can be death in dota.. but not like diablo. In diablo you simply die for being on some first, in DotA there are almost no oneshots, a couple position based skills but even those usually don't have visual indicators ahead of time.. they are just difficult to land, on that scale of map (AN RTS, utterly different than d3).

Ridiculously strong combos like vortex + some nuke (plagued, molten, fire chains vs melee) can happen.. but are ridiculously hard to pull off. They aren't hard to pull off in d3 and bots do them just as easily as players.

I think diablo compares far better to LoL, but that's known for being less punishing than DotA by far.. whereas d2 is legendary for the extremes.

edit: not sure why I replied to you, but oh well. I'll post this for the guy who asked you about it too.

Item Discussion of the Day: Vladmir's Offering (May 21, 2012) by Homer00in DotA2

[–]Stoli604 0 points1 point ago

Small changes to damage can be good; early in the game, ie basilus, can help you last hit. Past this point, however, small changes to damage are pretty ineffective at showing any result.

Small changes to survivability, however, are still effective; helping a support survive the tower hit, a percent based reduction of the carries damage, and it actually does something for the heroes without huge, stat based auto attacks, since even if they don't get a hit off, they'll benefit from a marginal increase to survivability, but would not have done anything with an increase to damage.

The carry might benefit a little from the increase, but that's effecting one, maybe two heroes, both of which are going to hit super hard in either case, making the increase pretty trivial in impact, just like the armor is for them end game.

Item Discussion of the Day: Vladmir's Offering (May 21, 2012) by Homer00in DotA2

[–]Stoli604 0 points1 point ago

Yes, but offensive and defensive are different things..? And being strong in each benefits you in different situations?

Item Discussion of the Day: Vladmir's Offering (May 21, 2012) by Homer00in DotA2

[–]Stoli604 0 points1 point ago

I don't really see how that has anything to do with what I wrote, though.

Seven helpful tips on how to become a better player by DerekGtzin DotA2

[–]Stoli604 0 points1 point ago

I can't believe I don't see this advice more often: buy multiple active items every game.

Seriously, between hex, mek, and pipe, think about how much these add to your team: if you don't have 2-3 minimum, you are doing it wrong. (TP/Wand, for example, are in 99.9% of my builds..)

As a new player, it's easy, AND USEFUL, to learn. Start going wand every game, one of the most effective items. Then wand phase, then wand phase urn, wand phase medallion urn, etc.

Learning to remember/place well a hex, blink, or time a wand will save you countless times.. and I dunno about you, but adding 6 active items (counting tp scroll/BoT) to playing a hero isn't something I could manage the first time I tried. Especially if you ever want to play tinker, who actually needs expensive activatables rather than intuitive ones like urn. :D

PSA: Blizzard does server maintenance on their Tuesday mornings. by AtomikRadioin Diablo

[–]Stoli604 2 points3 points ago

It turned out to be untrue? Let's all overreact!

Seriously Blizzard? 8 hour downtime from 6PM in Australia? by anothergaijinin Diablo

[–]Stoli604 27 points28 points ago

Honestly, I think Blizzard was just slow, I'm USWest and have the same issue. No notice at all.

Remember when everyone was whining that the game was too easy? by KingJulienin Diablo

[–]Stoli604 0 points1 point ago

edit: Actually, they're talking about uniques, you're right, lol.

I thought the issue was blues > legendaries, but it's yellows with good stats > legendaries

Item Discussion of the Day: Vladmir's Offering (May 21, 2012) by Homer00in DotA2

[–]Stoli604 -7 points-6 points ago

Even in those cases, bleh. It's useful but marginal increases to damage are just not a big deal in DotA. Marginal increases to survivability are quite good though, and that's why vlads is viable (the armor bonus is good throughout).

Item Discussion of the Day: Vladmir's Offering (May 21, 2012) by Homer00in DotA2

[–]Stoli604 -7 points-6 points ago

What's your point?

Remember when everyone was whining that the game was too easy? by KingJulienin Diablo

[–]Stoli604 0 points1 point ago

of sockets influencing affixes more than once.

what?

Also, please notice the distribution of down/upvotes. Either everyone reading this so far is wrong, or you are.

So please post that photo and prove me wrong.

Item Discussion of the Day: Vladmir's Offering (May 21, 2012) by Homer00in DotA2

[–]Stoli604 -2 points-1 points ago

It's only, what, 15% damage (and of only stats, so ignoring mkb, radiance, daed, MoM)? It can be useful but I don't think it's ever especially strong.

Remember when everyone was whining that the game was too easy? by KingJulienin Diablo

[–]Stoli604 1 point2 points ago

Maybe you have an item with 6 affixes + sockets, but the blue post you reference is referring to 6 affixes total, one affix of which is a socket.

6+ sockets = 7 affixes does not exist, as per that blue post.

6 affixes, ONE OF WHICH is SOCKETED varying from 1-3 gems you can put in, implying there are 5 remaining affixes.

edit: you are getting downvoted, directly contradicting this: http://www.reddit.com/r/Diablo/comments/txrxq/remember_when_everyone_was_whining_that_the_game/c4qp1x9

not sure what you don't get

Remember when everyone was whining that the game was too easy? by KingJulienin Diablo

[–]Stoli604 -1 points0 points ago

I agree. This post is probably more in reference to rare mob packs, which seem well tuned to me (I've heard they aren't so good for barbs in inferno, but I'll wait and see before I comment)

Remember when everyone was whining that the game was too easy? by KingJulienin Diablo

[–]Stoli604 4 points5 points ago

i'm going to assume you're high and be nice about this, because the max is 6.

5 + sockets = 6 affixes. The sockets can be 1-3, making it the "equivalent" of 8.. but 7 is completely nonsensical.

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