HaMMeReD

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*NEW* Racist woman on public transport in London by minhhalein videos

[–]HaMMeReD 1 point2 points ago

There is little point arguing with people like this. It's ingrained too deep. Yelling at them will just add to their irrational fear.

They simply don't understand the system and are too close minded to learn why they are wrong.

Don't get me wrong, you can scare and chase them off, but I doubt you could change their opinion.

Study: iOS Apps Crashes More Frequently Than Android Apps by essohbeein Android

[–]HaMMeReD 0 points1 point ago

I worked for a company who made what was considered a mature iPhone app, 4 years, hundreds of thousands of users.

I can attest that both Apple and the Company I worked for both knew that the software was trashy crap that crashed all the time, and was getting worse with ios4 and such, but it still went past review process anyways.

The review process is just there to assert apple control, who knows the reason they may reject a app: it might be anti-competitive, it might feature a nipple or use words that apple doesn't approve of.

They have already set a precedent that they will do whatever they want, and even if you can write a app on the platform, approving it is another story. The list of do's and don't for the apple platform is quite large nowadays, and no documented way to find out if something officially will be approved early in development.

Study: iOS Apps Crashes More Frequently Than Android Apps by essohbeein Android

[–]HaMMeReD -1 points0 points ago

I don't know if you just lack basic irony skill. I know that

a) Apple lets crap on their market, regardless of review policy

b) Apple is primarily concerned with vendor-lock in and market share and the review process is simply to make sure that nobody competes with them.

c) They only spend about 5 minutes on each app, having a 4 week turnaround severely hurts progress and development, hence more bugs, and longer time to fix bugs. Find a crash in the wild, well that's going to take a long time to get patched.

I don't know why your so anal, maybe it's because you only have like 250 downloads on your app. I just broke 75,000 on one of mine this week, and 7,500 on my new game only 2 months old the other day. Not to mention 30 other applications I've published in the last 2 years.

I'm pretty sure I have a handle on the mobile industry, but good luck with your future endeavors.

Masters of Light: Awesome and Unique Android Puzzle game that took a year to build! by robertmassaioliin Android

[–]HaMMeReD 0 points1 point ago

The "glow" shader is not really a easy thing.

You can

a) Draw lots of points along the path of your line to make blurry lines. Just a blurry sphere repeated has impressive effect. My games screenshot for example uses point sprites to draw the trajectory curve just a lot of blurry white balls. This method is fast to calculate, but has overdraw.

b) Generate geometry, so you take the line, you generate triangles, you apply the color to the inside vertices, and transparency to the outer ones, and then you just draw it. This method is more work to calculate, but has much less over-draw and probably results in a much nicer looking line.

If you just use GL_LINE, which I'm not even sure is supported in GlES2+ it'll draw aliased solid lines, with no glow feature whatsoever.

That said, drawing glowy lines is a skill in itself, you can't just do "glowy line from 10,10 to 500,500" unless you program the internals of the GlowyLine() yourself, which can be a very complicated function.

Study: iOS Apps Crashes More Frequently Than Android Apps by essohbeein Android

[–]HaMMeReD -2 points-1 points ago

There is still a review process. If they see an app crash in the review process it should be rejected, should it not? It takes them 2-4 weeks for every version and update a developer might make. What are they spending that month doing? I guess they just have a finger up their ass, or maybe they are calculating how worthwhile it would be to reject and steal the idea.

Dear Boss: For a programmer, 10 minutes = 3 hours by gthankin programming

[–]HaMMeReD 0 points1 point ago

All you got to say is "You know I do have a lot of work to do right now, if we don't make this quick it will effect schedules".

Dear Boss: For a programmer, 10 minutes = 3 hours by gthankin programming

[–]HaMMeReD 2 points3 points ago

Well, I don't work for that employer anymore. Wasn't fired for insubordination though, I was laid off because I refused to be QA's bitch.

I can't be insubordinate to someone who is not my senior in my company, and I refused a lot of QA's mundane requests, mainly out of principle since they refused to do things like "make builds" when I said the code was ready.

Dear Boss: For a programmer, 10 minutes = 3 hours by gthankin programming

[–]HaMMeReD 0 points1 point ago

Well, take it to your employment agreement. It really depends, I wouldn't clean toilets, but I wouldn't sign a employment agreement that assumed that I should.

If you are in IT or a programmer, tracking down bugs in the system and discussing bugs with the client/user might be part of your formal job description.

Dear Boss: For a programmer, 10 minutes = 3 hours by gthankin programming

[–]HaMMeReD 1 point2 points ago

Little branches that go no where are fine. Working branches. However, that's not the branches I'm talking about. I'm talking about copies of large sections of projects in non-dvcs source controls with no intention to ever merge them.

Dear Boss: For a programmer, 10 minutes = 3 hours by gthankin programming

[–]HaMMeReD -8 points-7 points ago

Saying a hard no is insubordination in any job and can be grounds for dismissal.

What you mean is maybe a soft no, where you are reluctant and tell them the best way, and maybe even just go and start doing the best way. But occasionally idiot bosses want things done idiot ways, and saying no will just get you fired.

As an example, I said NO to branching at my last job about 100x. We still ended up with branches, because if I didn't do the branches they would have fired me.

They laid me off in the end, and I get my employment insurance and no black mark on the project or history, but they would have fired me on the spot had I been openly insubordinate.

The company can fuck themselves though, they took the 4 star app I wrote and made it a 1 star in less then a month.

Dear Boss: For a programmer, 10 minutes = 3 hours by gthankin programming

[–]HaMMeReD 5 points6 points ago

I don't fall into that trap for equals, but if someone is your boss and they want you to waste your day, then so be it.

Study: iOS Apps Crashes More Frequently Than Android Apps by essohbeein Android

[–]HaMMeReD -1 points0 points ago

Since Apps go through Apples restrictive process, there is no excuse for crashing IOS apps except a poor review process.

I fixed a major error! ... now what? I need some help actually -finishing- a game. by 7heSamain gamedev

[–]HaMMeReD 0 points1 point ago

I think the worst about being a one man team is that every time I drop the occasional plug to my game, no matter how relevant the reply or good my game is, I get downvoted by people for "self-plugging".

I feel so far behind even the slightly bigger indies who have time to do Screenshot bundles and trailers for their games. I barely have enough time to do development/graphics/sound for me game, let alone promote it.

It definitely not easy being a indie dev, but at least you can turn your work into something real, and it's paid off in experience and making my portfolio fucking awesome. Also, being a dropout I need a portfolio, realities of the world. You need to prove your worth somehow if you want $$$, so even though my game doesn't make much directly, it does indirectly get me paid.

I fixed a major error! ... now what? I need some help actually -finishing- a game. by 7heSamain gamedev

[–]HaMMeReD 0 points1 point ago

Keep two lists.

1) Features. Things you need before you consider it complete

2) Bugs. Bugs you need to fix

Do not add to your features list. No matter how tempting. Keep the bug list empty if you can. If you want new features, put them in a "for future versions" and do that.

Once you clear both lists, you are done, and can re-assess the features list ad inifinitum.

It's about getting it to the end as quick as possible, don't worry about how good it is, just reach your minimum goals as quick as possible. Then once you have a small sucky game you can iterate and improve it over time.

For the record, my main game is here Metal Rain. I started and failed at this game once, in OpenGL Es 1.1 (seemed like a bad investment so I scrapped it). I also wrote about 5 shitty games before I wrote this one, and I'm already thinking of how the next versions development will look like.

GigaVoxels: A Voxel-Based Rendering Pipeline For Efficient Exploration Of Large And Detailed Scenes by heruzin gamedev

[–]HaMMeReD 0 points1 point ago

They are similar to fragments, however you definitely can not do this level of math in your fragment shader.

GigaVoxels: A Voxel-Based Rendering Pipeline For Efficient Exploration Of Large And Detailed Scenes by heruzin gamedev

[–]HaMMeReD -1 points0 points ago

It doesn't matter unless you game mechanic is lighting. Voxels are very non-dynamic.

Is there a game engine that could easily be used to make a spiritual successor to Baldurs Gate: Isometric View, Pause/Time Stop, etc? Essentially is there a newer version of the Infinity Engine that is up to date and 3d (not 2d)? Or would using Unreal Engine be the easiest? by detenin gamedev

[–]HaMMeReD 1 point2 points ago

In 3D games you can have a Orthographic Camera or a Perspective camera.

However, if you make it in 3D you can switch between isometric and perspective views. However, perspective is almost always better, even when doing a 45degree top down game.

AMC theaters are running FAKE IMAX's and charging $5 extra for a slightly bigger screen. by alwaysbored786in entertainment

[–]HaMMeReD 10 points11 points ago

That dialog is horrendous. If you don't like a movie or find the theater unnacceptable, ask for a refund in the first 20 minutes, they will happily do that any time.

It's like ordering a steak rare, getting a well done one, eating it 100% and then complaining that you want your money back because it wasn't what you ordered.

Rant: Why does every ROM developer think they're a designer? by thewojin Android

[–]HaMMeReD -2 points-1 points ago

Yeah, your one of those people who try to tell other people how they should go about providing a free service. I don't like people like you. Encourage the budding rom developers or don't use their rom.

Is it possible to make items in a list view swipeable? by hawkiesin androiddev

[–]HaMMeReD 0 points1 point ago

In the list view you can swipe in multiple ways. Horizontal Scroll View, or use a ViewPager for every child.

I don't think it's a elegant solution to use a viewpager, but if you can use a horizontal scroll, you get a layout similar to Pulse news, which is fucking awesome.

I'm cutting out ads, maybe you should to by jonask84in androiddev

[–]HaMMeReD 1 point2 points ago

I only have a ad's as a incentive to push people over the paywall. Once you give me ANY money I disable them.

I've been thinking of pulling ad's too, however my "Remove Ad's" button has been clicked 750 times, although nobody did it with my complicated method before. I have in app credits, and you could use them to disable ad's. I just today changed it so if you buy the credits you get to use them in-game, and ad-removal is automatic to everyone who pays some cash.

In response to Foo Fighters/Lady Gaga/etc... photo release contracts. by hideisalivein photography

[–]HaMMeReD -1 points0 points ago

If your freelance, your going to have to shoot something other then lady gaga.

You would still need a photo release from her to sell her photos, and I doubt you'd get that anyways.

Edit: As for selling papers, I don't see what the fuck lady gaga cares if newspapers sell. She only cares about her image. If newspapers are selling because of her "unique" images, then newspapers should be kissing her ass and paying her and her staff for those photos.

In response to Foo Fighters/Lady Gaga/etc... photo release contracts. by hideisalivein photography

[–]HaMMeReD 0 points1 point ago

Fair enough, but even in those cases, you are being paid by the magazine. It's work for hire.

Lady Gaga probably has a staff photographer, and a press manager that can issue photo's of any event. I'm not even convinced in her case that additional photographers are necessary.

Billionaire adopts his girlfriend to protect his assets? by lrtrimmerin WTF

[–]HaMMeReD -1 points0 points ago

It means he's a moron. A wrongful death can only do the estimated income of the deceased and interest for their life.

So unless the kid was making 200 million a year already, the damages would probably in the 1-5 million range.

However, it's likely that most his assets are tied up and that is still a lot of cash assets, who knows. It's a dick move, he should just settle it out of court and pay $10 million to the family.

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