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[–]hitchstriker 17 points18 points ago

Can some of you switch? I'm tired of ZvZ. thanks

[–]ObservingOwl 2 points3 points ago

Please... I beg of you... TT

[–]sockey7317 0 points1 point ago

i switched to protoss for a week and was to easy so i think im gana go back to the struggle of zerg sry i tried

[–]rakantae 48 points49 points ago

KR=Terran
EU=Protoss
NA=Zerg

[–]Ruscour 12 points13 points ago

SEA = Zerg as well.

[–]madcosimbad 1 point2 points ago

SEA is mass zerg and protoss. Protoss on Tal' Darim and Zerg on any non safe forge fast expand map.

[–]FilingSC 4 points5 points ago

It's about the region's role models.

KR: NaDa, Flash, MVP, Just about everyone on SlayerS

EU: NaNiwa, Socke, WhiteRa, Grubby

NA: IdrA, Destiny, CatZ, ViBE

SEA: mOOnGLaDe

Notice how most of these players are either extremely prolific ( NaDa, BoxeR, WhiteRa) or popular streamers?

[–]SensenmanN 1 point2 points ago

Too simplistic. I think most people picked their race based well before they got into the ESports scene.

I think it has more to do with the personality of the culture.

[–]CosmicSlopShop 0 points1 point ago

I was playing Zerg before I was even aware of the pro scene but godamnit I love VIBE, and I'm glad to see you mention him because he is undoubtedly the most overlooked and arguably the most talented NA zerg in the world. He crushed Grubby last week 3-1 in a showmatch ezpz ^

[–]ghyslyn 0 points1 point ago

You can say the same things about any race...

[–]FilingSC 0 points1 point ago

Not really, 4/5 BW bonjwas were Terran, and most pro KR terrans said they were inspired by NaDa and BoxeR. MoonGlade is SEA's only internationally recognized player. Also, IdrA and Destiny are easily NA's most popular streamers.

The only one I question is EU, which I imagine would have more Terran due to ThorZaIN and DeMusliM.

[–]Drabzalver 0 points1 point ago

Zerg Stephano?

KR MC, Hongun and Genius are like the biggest personalities.

NA has no good Terrans, they only have Select which is decent.

[–]Styvorama -1 points0 points ago

Idra doesn't stream too frequently, so I dunno if that is it. NA is definatly still riding his jock tho.

[–]CosmicSlopShop 0 points1 point ago

NA here, Idra is the most overrated player in the foreign world.

[–]LXj 1 point2 points ago

Zerg is the most played on EU as well, at least on my skill level (according to stats in my sc2gears since season 2)

[–]n3onfx 3 points4 points ago

In masters playing low masters and some high diamonds and it's mostly protoss as well.

[–]ItchyDK 2 points3 points ago

I meet like 55%ish protoss 35% zerg 10% terran on EU

[–]qwrirq 5 points6 points ago

and I almost only meet T and P on the NA ladder and almost only Z on the EU ladder. Does that mean you're wrong or does it perhaps mean personal experience means shit?

[–]PigDog4 7 points8 points ago

Here's some actual data since y'all suck at finding it:

NA

EU (obviously a little glitchy)

KR

[–]qwrirq 0 points1 point ago

Thank you.

[–]TheGooglePlex 2 points3 points ago

SEA = Protoss

[–]SuPerNoVi-SC2 -1 points0 points ago

Facts to back this up or fail!

[–]nomadph 10 points11 points ago

because i don't want to apologize to idra

[–][deleted] 37 points38 points ago

Because it's my worst matchup and Jesus hates me.

[–]toffeeapple89 5 points6 points ago

What league are you in? I play both Terran and Zerg (sometimes Protoss although not very well). Hit me up and we can practice sometime.

[–]Plumorchid 2 points3 points ago

Are you terran? TvZ at a platnium level feels impossible.

[–]SappyPanda 4 points5 points ago

I play Zerg and i'm platinum. ZvT is by far the easiest matchup for me right now. o_o

[–][deleted] 4 points5 points ago

I need to start archiving my posts. I wrote a pretty comprehencive TvZ guide on here once and even master level players said it helped them out. I will try recollect my thoughts on the matter...

A Guide of TvZ from a Diamond Terran Perspective

There are a few fundamentals you'll have to get used too for TvZ that are entirely different from the other matchups.

This is just going to be a bunch of pointers / my thoughts on things with some subheadings, I could be a moron. Don't listen to me unless you find some internal logical consistency with what I have to say.

Turrets (this knowledge improved my macro quite a bit)

With turrets there is a golden rule, and that is, that if one turret won't scare off his mutas, then neither will 3. There is a critical mass where he will engage turrets, and a mass where he will not, the number you place down does not seem to affect this very greatly. If your going to build 4 of the things, put them all over for good area coverage so he cannot camp your base in a “sweet spot” don't expect that by putting 4 near your workers you are safe. Make sure there is one near your unit producing structures. Last thing you need after a baneling bust is for every marine and tank to die when it is produced all alone.

But the most important thing about Turrets, (and I am all for getting a fast engi and getting those deadly deadly marine upgrades) is that you should not build any until after 9 minutes. Mutas are not a threat until 10:30 – 11:00 minutes typically, and dropping them too fast is wasting mining time and resources that could be supply depots and infrastructure, and most importantly, the expenditure weakens you in the early game needlessly. Also, if you've been baneling busted, check if he even has a Lair, battling the deadly Zerg all-in can be hard, no point building turrets that don't shoot at anythign he has.

Production

If your reading this you are likely a Terran player who has lost thousands and thousands of Marines to Infestors, Banelings, and Speedling surrounds. We all want to turn into MarineKingPrime and be able to walk into battles against these units and best them, but even he tends to only pull out just enough units to keep his push alive or protect his tanks. So if the best of the best is still losing units in this fashion, what hope do we have? None. But the first step is to be cool with that.

Take the number of Rax you think is reasonable, then double that number. Everytime you have a mineral surplus, add rax. Make chokes with them, put them at ramps, put them wherever they fit, but be sure to make a LOT of them. No matter what you do you will lose a lot of Marines. Keep them alive and make them cost effective sure, but in the end, they will fall, and they need to be replaced.

If you don't use hotkeys, (thats bad but whatever) at least make sure you have all your rax on a key. I have a new keyboard and my A button is already faded.

Engagements

When you move out into the map, you may have map control, but you probably dont have creep vision. For all you know he is considering attacking, he just morphed all his lings to banes, and all his larva to lings and roaches. It sucks but sometimes you move out with everything and it just gets stomped on. I wish I had good advice for this, try baby your army, and move it in 2-3 smaller groups that are close to each other to prevent getting walked over, but the fact of the matter is, when two armies catch each other off guard, Zerg wins. Period.

Seige at the edge of the creep, seige when you get nervous, seige if a single unit has spotted your army. But once you seige, start crawling, because something in a Zerg players brain, they are afraid of an army walking out on the map, but once it has seiged, and unseiged, they tend to 1A you hard.. We cant start crawling with tanks (leap-frogging) from our doorstep to theirs otherwise they would just run about the map killing expansions and tearing us apart, so for a portion of the travel time, you will have to be ballsy and just waltz at him. Hopefully your army is intimidating enough. Most Zergs will actually start producing units, and move their existing units to flanking positions. This is good because it buys us time. Being flanked sucks, but not as much as being caught unseiged.

Rally Marines somewhere just outside of the vision of the battle while your fighting. You don't want them to stream in if everything goes wrong, but having a group of 10-20 marines ready to join the fight grouped up and strong is very useful.

Pushing out without Stim makes Baby Jesus cry. Stimming without Medivacs makes me cry. Sadly it's hard to keep up with Zergs swarming power while still teching to medivacs, but it is absolutely necessary if you want to win. You can do a push with combat shields and 2 tanks, or +1 and stim or something, but if you ever reach a point in the game where it is reasonable that you COULD have stim done, then you not only SHOULD but you should not leave your base without it from that theoretical point onwards.

When a Zerg tries to snipe tanks with mutas, and you are expecting ling/bling to come in from the opposite side of your tanks. Stim and fight the mutas. Either the mutaswill run, leaving you behind the tanks in a good position against banes, or, you'll kill the more expensive part of his army and lose your army when he army-trades. He gets to choose which, but at least you get the luxury of knowing one of the two more favorable engagement outcomes is guaranteed.

Attack new bases. If you want to kill tech, do it with drops, but by the time your comfortable being out on the map, the best place to hit him is his third and fourth base. Deny him income, do not deny him tech, he can make a lair, spawning pool, and roach warren all at once at another base and survive. His infastructure is not like Terrans, you don't need several buildings per tech path, you need mining bases and income. Also, if a Zerg has no mining bases, expect he has a lot of minerals banked (they just do) they can continue to expand from a position you'd expect a Terran was broke. They can also produce a few desperate last ditch armies. Don't celebrate before the victory. Zerg is always dangerous.

I didn't cover nearly half of what I wanted too but I am lazy.

[–]Cause_Im_Awesome 2 points3 points ago

I found this months ago. I totally forgot about it and get steam rolled against every zerg all the time (as seen in my rcraft games) so now would be a good time for me to use it.

[–]needuhLee 1 point2 points ago

There's also another one for TvP.

http://i.imgur.com/LfQPu.jpg

[–]Lewke 0 points1 point ago

Any love for the other 2 races?

[–]Kavachi 0 points1 point ago

I like the point that you should check for expos even if you think a zerg can't possible have money to put more hatches down. The fun thing about zerg (I'm zerg) is that the only cost-effective way to kill stuff is with gas heavy units (mutas/infestors/ultras/bl/banelings). We pump a load of minerals into lings but a good zerg will never make too many. A worst case scenario for a zerg is to be maxed on mutaling, especially the ling part. You cannot kill any big fight and you certainly cant kill a well defended base (siege tanks, pf's and the like) so a zerg will never get maxed (or if he does he knows he'll lose units soon) untill he got his hive.

Tl;DR, scout for expos constantly versus zerg, you never know how much minerals he has lying around.

[–]Plumorchid 0 points1 point ago

Wow thanks man! Not very lazy if you ask me...

[–]Hijinkszerg 6 points7 points ago

Are you somewhere between Platinum and Masters? http://www.sc2ranks.com/stats/league/am/1/all

[–]StaticIon 4 points5 points ago

Yeah I had the same thing going for me.. But in the last hour or so it's been evening out

[–]riff71 4 points5 points ago

Popularity is a curious thing. Who can say why more people choose Z on NA and T on KR? Perhaps it has something to do with each race's role models in each region. Or perhaps it has something to do with the fact that at lower levels, some races are easier to master than others. All I know is that the last few months have done wonders for my TvZ.

[–]TimMitchell 2 points3 points ago

I think you're right about about the role models thing. In the US we have Idra and Destiny. Korea has the best Terrans in the world and many BW people play Terran because of Boxer. In IEM over half the pros were Protoss.

[–]terriblecomic 4 points5 points ago

It's the most iconic race. I've heard the term "zerg rush" from people who have never played starcraft. You never hear "protoss tough" or "terran cunty" from people when describing things. Only zerg.

That and in the BW days there was the whole ZERG RUSH kekekekekeke thing

[–]Neco_ 0 points1 point ago

It's even in WoW for most people, to "zerg something down" etc...at least on my realm ಠ_ಠ

[–]ObservingOwl 1 point2 points ago

I had played starcraft like twice before I started playing WoW, couldn't have told you what zerg was, but sure as shit did I know what zerg rushing something was.

[–]thechickendontskate 20 points21 points ago

From the general style of zergs on NA I'd say it's a idra/stephano/destiny/catz effect.

[–]Flash_Johnson 37 points38 points ago

stephano! america's greatest zerg!

[–]roadkilled 10 points11 points ago

do not forget! dimaga! best zerg in the northeast and some say even canada!

[–][deleted] ago

[deleted]

[–][deleted] ago

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[–]partysnatcher 1 point2 points ago

Well, he is a rather talkative chap!

[–]TimMitchell 1 point2 points ago

I'd like to have a word with you about the dangers of excessive masturbation.

[–]slightly_inaccurate 2 points3 points ago

I started playing SC2 from watching Destiny. People who I know don't play watch idra/destiny/catz exclusively and all want to play zerg if they ever start.

I think if the most popular NA streamers played protoss or terran we'd see a reduced count of zerg players.

[–]TheGooglePlex -1 points0 points ago

Funny because all of them play differently. Stephano is hyper agressive, idra is macro zerg, desteny is weird, and catz is creative. So they cover basically all the bases.

[–]jamessooy 0 points1 point ago

Don't forget Fitzyhere, a zerg grandmaster who specializes in 1-base, 2-base all-in timings. Mass queens every game, every match-up.

[–]jibbodahibbo -2 points-1 points ago

spanishiwa as well

[–]Dorkalicious 2 points3 points ago

At mid diamond I played 99 ladder games over winter break and put the replays into sc2gears

46 ZvZ

31 ZvP

22 ZvT

<.<

Probably has to do with the popular NA players and their streams.

[–]repmack 0 points1 point ago

Where are you random numbers? Those should be excluded from the rest.

[–]Dorkalicious 1 point2 points ago

Unfortunately information about being a random players doesn't get saved in the replay so sc2gears cant see it. (And I'm not tallying as I play games)

[–]glabius 0 points1 point ago

theoretically random numbers would not change the results

[–]repmack 0 points1 point ago

Yeah if the sample size was large enough you are correct. I realized that a couple hours after I posted. 99 games should be a good representation of what is going on even with the random games in there. You take stats?

[–]glabius 0 points1 point ago

I did.. probably going to take more of it in college

[–]Shikamaru1234 1 point2 points ago

If you think NA has too many zergs you should come over to SEA sometime. We be trippin zergs.

[–]twelvefortyAM 29 points30 points ago

Because it's the best fucking race.

[–]cosmiccake 2 points3 points ago

Even though I main protoss I have to agree zerg are an amazing race I just wish I stuck with it instead of switching over early on.

[–]ZergBiased 3 points4 points ago

Correct, this mean speaks the truth.

[–]HappyVlane 3 points4 points ago

Zenio disagrees.

[–]Brawny661 2 points3 points ago

It used to be seen as the underpowered race, and nerds always like to pick that one so they have an excuse and they can whine more. Koreans don't do that bullshit so they just 1-base allin you with Terran.

[–]maderschramm 10 points11 points ago

Instead of the Boxer effect perhaps it's the idra effect? I think it's the coolest race, but I play protoss, but Idra makes me want to play Z

[–]learycm 7 points8 points ago

You like losing and gging too early?

[–]Attack-move 6 points7 points ago

I hear its a very useful talent toi have.

[–]Alsoghieri 8 points9 points ago

More early gg more skill.

[–]ZergBiased 2 points3 points ago

Idra / Nestea / Destiny / (Psy Starcraft is my reason for playing Zerg, it was his tutorial videos that taught me the game way back in Beta)

[–]karl-marks 0 points1 point ago

Yeah. I know a lot of people who are Zerg because of Psy's first person play/commentary youtube videos.

[–]mknarf 1 point2 points ago*

Because i would feel bad posting pics of the baneling plushy i made if i still played Terran.

[–]donmanzo 1 point2 points ago

Fruitdealer made me do it. And I know I'm not the only one.

[–]bradygilg 2 points3 points ago

No idea. It's fucking annoying though.

[–]IdentifiableParam 2 points3 points ago

I find Zerg to be the easiest to play because the macro is the simplest to me. The fewer buildings I have to build and produce out of the better. For Zerg I basically just have to larvae inject well and I am already half way to good macro. I used to play protoss and still do a bit, but I find zerg a lot easier. I also prefer ZvZ to PvP. I think the mirror matchup is a big reason for a lot of people since for whatever race you pick the mirror will feel bad at least a bit.

[–]Kavachi 2 points3 points ago

I switched from P to Z (I loathe pvt and pvp) and I must say that Toss has way easier macro than zerg. At first zerg macro didn't seem hard, just larva inject, but the better I get the more I see how wrong I was. You dont just need to larva inject, you also need to spread creep and most likely have overview of 4-5 bases really early on. Also tech timings are difficult to get down because you cannot wing it like you can with toss.

You need to know exactly when you do everything in your build, because the zerg economy is so explosive it can catch you off-gaurd.

It is true that you don't need to macro out of a lot of buildings, and that's easier, but you have more bases, a weird economic curve and creep spread to take care off that other races don't have.

[–]HollowMachine 2 points3 points ago

I played random before Zerg, and I strongly disagree with you. I will concede that IMO Zerg has the easiest mechanics; but Zerg macro is still harder because it involves decision making. Terran and Protoss Production are linear; you put 50 minerals per base every 17 seconds into economy and that's that. Anything above that is units. Zerg chooses between units and workers.

Mechanically simply, but if you make drones when you should have made units GG, and if you made units when you should have made drones you've just crippled yourself.

[–]Airf0rce 0 points1 point ago

Agreed, when I tried Zerg while ago (I'm playing Protoss in 1v1 pretty much from launch) I was amazed that I can play on basically same level (diamond) as with my Protoss. Once you get familiar with larvae injects, it's easiest macro mechanic in the game (at least for me). You don't have to worry too much about adding production buildings (you add them as you expand), it's a lot easier to tech switch and remax. Also... MUTAS

I would say Terran is hardest, at least for me. It certainly requires better multitasking than P/Z and it's a lot harder to play macro games as Terran , simply because of the fact Zerg and Protoss production just scales better with huge economies. Zerg can remax a huge army in few seconds only having to wait for units to rally, Protoss can warp in 20 units at once anywhere on the map if you have pylon/warp prism nearby, while Terran is still capped by both their production and travel time to rally point.

[–]Bungeemania 0 points1 point ago

i agree - and thats why zergs hate mirror. there is no real advantage race-wise so you actually have to play better than your opponent....or win the who-got-muta-first race

good thing tho if you want to pratice *vZ - you can just go "find match" ...no need for customgames.

[–]Ogow 0 points1 point ago

Honestly I don't hate zvz because it requires me to play better than my opponent, I hate it because of the focus it requires in the early game that it just feels a lot more exhausting than the other matchups to play. I've played PvP and didn't even come close to feeling the same kind of pressure as ZvZ. I suck with T, so I haven't had the displeasure of trying TvT, but TvT I imagine is like the opposite of ZvZ where instead of early game intense focus it's more about who can stay focused the longest in 50 minute games.

[–]pacman9269 0 points1 point ago

For TvT youre pretty spot on. At some point it just kind of becomes a waiting game of who will move into the others tank line first. As a plus the more impaitient players will try really interesting things early game to try and keep the game short. For example one guy tried to thor rush then transitioned into bc/tank. Didnt work but it was a nice change

[–]ObservingOwl -2 points-1 points ago

mfw you said there was skill involved in zvz

[–]synapsii 3 points4 points ago

Because Stephano is such an inspiration. USA! USA!

[–][deleted] 4 points5 points ago

I honestly think it's because Zerg is easier to macro on a noob level. Getting perfect injects is hard, but in platinum and below that hardly matters so a bad Zerg will always out-macro a bad Terran or Protoss.

Also, the mechanics for Zerg are so different from the other races that once you're accustomed, it's extremely tough to get used Terran and Protoss so most Zerg don't bother switching. My friend who plays Zerg likes how technical Terran is, but he can't get used to all the building and constant worker production.

[–]partysnatcher 2 points3 points ago

I honestly think it's because Zerg is easier to macro on a noob level

I haven't played in lower leagues, but I have watched a few friends on LAN, and I strongly doubt the veracity of this statement. First off, last I checked Zerg was a multibase race on all levels, multibasing is definitely harder for a noob.

Secondly, I would think early attacks would be the biggest problem on lower levels, and there Terran have plenty. There are several early TvZ build order attacks that work all the way up to Code S.

[–][deleted] 1 point2 points ago

I've played both races pretty consistently, and in my personal opinion, keeping up with terran macro is harder than keeping up with zerg macro. Zerg has other difficult aspects, like engaging an army, unit strength and survivability, etc. but there macro is not one of them(as it should be since they're the swarm race).

What's so hard about playing on multiple bases? I'd understand if it was a bronze player who's played a handful of games, but I'm talking about guys in gold-platinum. As a zerg, all you have to do is find the right configuration of hotkeys and control groups that work for you, then it's just a matter of cycling through bases and injecting, almost rhythmically.

And I've seen my friend float over 3000 on 2-3 bases, but he still manages to win because he's able to inject on a timely enough fashion, so he's able to pump out a ton of unit the last second, and still crush the opponents army. Terran doesn't have a 'panic' mechanic like larva and warp-in. If you forget to build, there's no way to get units out in a moment's notice.

[–]partysnatcher 2 points3 points ago

Thanks for the serious reply.

But from Gold and down, hotkeys are not used as much, if at all. I've been at several LANs with people from Gold, Silver and Bronze. So I don't get why you are mentioning hotkeys as an argument for Zerg being easier in lower leagues, when hotkeys are one of the known roadblocks for getting through gold.

Mules and marines means no real need for a gas economy, it's just less work in general. For me, when I offrace to terran (or P for that matter), I have a lot more attention left to play the game. Esp since I can play scoutless or use scans when I need scouting.

Tbh I think there are more Zergs at this point due to the game being older and getting a shift in the player population due to that.

[–][deleted] 0 points1 point ago

I agree with the hotkey thing. I have to constantly remind my friends to put there stuff on control groups, but my zerg friend quickly learned to at least hotkey his hatcheries.

And while we can get into a discussion of how each of the races have different qualities, strength, and weakness, I'd just like to mention that Terran is definitely a more micro-intensive race, so while you don't have to go back to your base as frequently, you have to babysit your army more. This gives you the feeling of being 'left to play the game', while for zerg, the game is not falling behind on injects and keeping map control with creep and overlords.

Your usually doing less on the battlefield as Zerg because engaging means getting a surround with zerglings, making sure banelings hit marines, magic boxing, and chaining fungals. All much easier than constantly kiting with bio, slow pushing with tanks, micro hellions versus lings, sniping with ghost, and managing drops.

[–]TheShaker 1 point2 points ago

I personally can't get used to specific build orders. I like building my tech when I want/need it.

[–]ObservingOwl 1 point2 points ago

Reactionary zerg is the best zerg! :D Such a beautiful thing.

[–]Mr_Shado 1 point2 points ago

Ye, I have no idea how to play TvT/TvP anymore, but my TvZ is top notch =/.

[–]Lansan1ty 1 point2 points ago

Because they know that my PvZ is complete trash and they want to beat me.

[–]pugwalker 1 point2 points ago*

HEY ZERGS. STOP DOWNVOTING EVERY MAP THAT ISN'T METALOPOLIS THEN COMPLAINING ABOUT ZVZ.

[–]Zafarium 0 points1 point ago

isn't* FTFY

[–]pugwalker 1 point2 points ago

THANK YOU VERY MUCH FRIEND NOW IT MAKES SENSE.

[–]Zafarium 1 point2 points ago

=| not sure if shouting

[–]VerbalKryptonite 0 points1 point ago

Does anyone know if there are concrete stats on race selection offered somewhere? This is always something I have been a bit curious about.

[–]TimMitchell 0 points1 point ago

sc2ranks.com

[–]Petninja 0 points1 point ago

According to SC2ranks.com the only place on the NA server where there is a race imbalance is 1200+ Masters, while masters on average favors Zerg by 3%. Unless you're competing in a very specific MMR where the zerg seem to have pooled there I would say this perception you have is a result of your map vetoes funneling Zerg to you because you're playing on maps that the majority of the other race players aren't playing on.

[–]lrichardcampbell 0 points1 point ago

Destiny.

[–]StuffDoer 0 points1 point ago

When you play a race there is a 70% chance that you are matched against a player of the same race.

[–]theLmovingKnight 0 points1 point ago

Source?

[–]toycack 0 points1 point ago

upvotes for cake day!! have an epic one! =)

[–]Arklinear 0 points1 point ago

I barely ever post on here. I use to follow sc2ranks like a hawk lol.

But anyway, I'm not trying to flame any race here but what I noticed was when Infestors got Fungal buffed a lot of Terrans switched the following season.

At mid tier levels at the time Terrans were still very bad (and may still be) at controlling their rines.

[–]ObservingOwl 0 points1 point ago

Yeah, I LOVE tvz because its not even sort of a competition in platinum. Fungal smacks like 15-20 marines every time, 15 banelings destroy an entire bio army, they have no idea what's going on when I flank from two different sides, etc. I dread the day that I get to high diamond or masters and people actually marine split and don't just a move.

[–]jamessooy 0 points1 point ago

I'm having the same experience (last 8 of 12 games have been verse zerg,) here's my guess: Zerg is the mostly played race by the demigraphic playing late a night. Which is when I'm playing.

Personally, I think Zerg is the most responsive race, and so might be called the most "fun." I play it because I think it's more fun to play, certainly not because I think it's the best.

[–][deleted] ago

[deleted]

[–]BaneLingKingOne 0 points1 point ago

Do us a favor, stop playing zerg...ty

[–]killtasticfever -2 points-1 points ago

Because zerg is easy.

  1. The macro mechanic is really simple. 1 hatchery per expo with 1 extra macro hatch per 2 bases, if you're going ling heavy.

  2. There is essentially 0 micro involved.

  3. You can win lost games just by base trading.

The only semi-difficult thing about zerg is hitting queen injects, but getting perfect injects doesn't matter too much until you're at a pro level.

[–]nomadph 1 point2 points ago

nice try, terran player

[–]SappyPanda 0 points1 point ago

I actually find Zerg macro to be easier than the other races. I play random for team games. For terran i never know how many barracks/factories/starports i need. killtasticfever basically summed up why i think zerg is easier to play and get good/better at.

Also, I'm Plat Zerg 1v1 fyi

[–]killtasticfever -1 points0 points ago

OH NOES THE BRONZE ZERG DOWNVOTE BRIGADE HAS COME.

I'm actually masters 1v1 and I play random. Feel free to look me up. Wesley.371

[–]sibslol 0 points1 point ago

I think you deserved the down votes, I just can't see how zerg is "easier" than terran or protoss at low levels, protoss players seem to have the players with the least APM by far in ladder(I meet a few with sub 100 APM in diamond), terran players suffer in TvZ mostly because they try to go marine centric style and zergs obviously... respond with ling/bling, and unless your micro is GOSUish you're getting rolled, but mech is fine in TvZ specially at non-korean levels, and requires a lot less micro.

  1. The macro mechanic is really simple. 1 hatchery per expo with 1 extra macro hatch per 2 bases, if you're going ling heavy.

Seriously? Zerg macro is the easiest? At low levels it is easily the hardest IMO, putting down 3 rax or 3 gateways with unit queueing and a way more forgiving macro mechanic in mule/chrono cannot be harder.

  1. There is essentially 0 micro involved.

Yes, zerg requires less micro, but this is obviously an exaggeration, mutas/infestors/broodlords and units with different speed require a lot of micro, a protoss deathball in the late game requires a lot less micro, but overall protoss is way more micro intensive than zerg.

3.You can win lost games just by base trading.

Whut? Honestly it is waaaay more common seeing zergs losing "won games" than seeing zergs winning "lost games" , actually I can only think of 1 game a zerg won from considerably behind in the hundreds of pro-games I've watched, and it happened by using NP on a mothership.

Zergs just have less tools to do come backs like that.

[–]killtasticfever 0 points1 point ago

First of all, apm doesn't mean anything. The main reason why pros have a lot of apm is because they always spam. You only need around 80 apm to play effectively at a high level.

Mech is just as difficult as bio to play. If you get caught out of position once or unseiged once, you will lose the game. Also, mech is too immobile which causes free losses due to things such as roach drops, which people who are at a lower level like you are describing, will not have the map sense to see coming.

Yes zerg macro is easiest. Protoss cannot que units. Hitting every warp gate cool down is arguably as difficult or more difficult as hitting injects. Every zerg player for some reason seems to think the mule is imbalanced. I don't think you realize that 1 mule = 2.5 scvs. IF and only IF you continually drop it and never supply drop or scan. This means that 1 inject used for drones cancels out every single mule dropped from a single OC in the entire game. The only place where mules become imbalanced is late game with maxed out armies.

Also, queuing does not help your macro. In order to que multiple units, you have to have bad macro in the first place for you to have those extra resources. That bad macro is not going to improve because you que units for a couple of minutes.

You don't "micro" mutas. You multitask.

Do you play zerg at a high level? Because late-game zerg is a-moving main army, with infesters selected and hitting f and clicking ground. You don't micro.

Protoss death ball requires forcefields, storms and blink.

No. Zergs win lost games far more often than the other races just due to base trading. Do you watch GSL? Please link me the many games in which zerg lost won games.

[–]Procify -3 points-2 points ago

Not dogging the other races but I played since release when zerg was an absolute joke.

It's become a respect thing to be honest.

And we'll have our time in HOTS.

[–]Spittal -1 points0 points ago

It used to be all Protoss, but then all 'Toss got bored. So now we play Zerg... and we ALL HATE ZvZ

[–]iNchok -1 points0 points ago

IdrA

[–]zip99 -1 points0 points ago*

Anyone else ever notice that, at the pro level, if Terran or Protoss (and especially Terran) fall behind in supply by a significant amount and/or have a terrible engagement that they still often have a great shot of coming back and winning the game?

However, if the same happens to Zerg, they have virtually no chance of a come back. I'm not sure if Zerg is easier or harder to play than the other races, but it's definitely the most "fragile" race in terms of the necessity of staying even or on top throughout the whole game.

[–]tcrary -2 points-1 points ago

I'm guessing its something that caught on from the start. Easier to learn the race with the most people playing it on that server.

[–]TimMitchell 0 points1 point ago

Even if that were true, it wouldn't explain why other servers have a higher percentage of other races.

[–]AleroR -2 points-1 points ago

I play Zerg because its the hardest cerebral mind set IMO. Creep, Hatch Production, and Injects are far more different than regular strategy games.

[–]ryzohx -4 points-3 points ago

zerg imba

[–]Nadril -1 points0 points ago

No idea.

I refuse to be a part of the problem though lol. I'd love to play more zerg but ZvZ is wonky and kind of dumb :P.

[–]weaknurse -2 points-1 points ago

The Idra effect.

[–]Recreant57 -2 points-1 points ago

i played toss from bronze to gold and because of destiny, idra, catz i switched to z. best damn decision i have ever made.